Introduction: A Legendary Intersection
Whispers in the gaming community have long suggested that Warhorse Studios, the acclaimed developer behind the Kingdom Come: Deliverance series, may be tackling a new project set in J.R.R. Tolkien’s Middle‑earth. Amid these rumors, actor Tom McKay—best known for voicing and portraying the series’ protagonist Henry—has shared his thoughts on which Lord of the Rings character he would most like to bring to life in a hypothetical game.

In a recent interview with Radio Times, McKay described Tolkien’s world as filled with “incredibly rich, complex characters,” but he zeroed in on one archetype that particularly resonates with him. While he declined to name a specific character, he leaned toward a figure with “Aragorn vibes.” However, he was quick to add that he would want the role to feel distinct from his portrayal of Henry, the blacksmith’s son turned unlikely hero in Kingdom Come.
Who Is Tom McKay?
Tom McKay is a British actor who gained widespread recognition for his work in the Kingdom Come franchise, developed by Warhorse Studios. As Henry, McKay delivered a nuanced performance that anchored the medieval RPG’s realistic narrative. The series is celebrated for its historical authenticity, branching dialogue, and immersive first‑person perspective, with Henry’s journey from a humble apprentice to a skilled warrior serving as the emotional core.
Beyond Kingdom Come, McKay has lent his voice to other video game projects and stage performances, demonstrating a versatility that he is eager to apply to new, high‑fantasy material. His comments about preferring a “broad palette of characters” hint at a desire to stretch his acting muscles beyond the grounded, everyman persona he perfected in Warhorse’s flagship title.
The Warhorse & Lord of the Rings Rumors
Rumors of a Lord of the Rings RPG from Warhorse have circulated since late 2023, fueled by job listings, insider leaks, and the studio’s proven ability to craft richly detailed, narrative‑driven worlds. While Warhorse has neither confirmed nor denied the reports, the prospect has excited fans who appreciate the developer’s commitment to realism and deep character development. If the rumors prove true, the game could offer a fresh take on Tolkien’s legendarium, potentially focusing on lesser‑known periods or regions such as the early days of the Third Age or the isolated lands of Rhûn and Harad.
McKay’s involvement in such a project would be a logical extension of his existing relationship with Warhorse, though he emphasized that no official offer has been made. His candid remarks about character choice have therefore sparked debate among fans about which iconic figure from the books or films he might portray.
McKay’s Preferred Character: Aragorn Vibes, But Different
When asked by Radio Times which Lord of the Rings character he would play, McKay cited Aragorn as a starting point in terms of aura and gravitas. Aragorn—the Ranger of the North, heir to Gondor’s throne—is a character defined by nobility, weariness, and latent power. His journey from a wandering outcast to a king resonates with many actors because of its emotional range.
Yet McKay was careful to stress that he would want to “nudge it away from the Henry vibes a little bit.” Henry’s arc in Kingdom Come also involves an unlikely rise—from a blacksmith’s apprentice to a knight‑like figure—so playing another character with a similar trajectory could feel repetitive. McKay expressed a desire to explore “a sort of broad palette of characters,” suggesting he would prefer someone whose personality, background, or moral alignment is markedly different from Henry’s.
If not Aragorn himself, several other characters could fit the “Aragorn vibes” description: a mysterious Dunedain ranger, a disinherited noble, or even a figure like Faramir, who shares Aragorn’s wisdom and humility but operates in the shadows of his father’s expectations. Alternatively, McKay might be drawn to a character from earlier ages, such as Elendil or Isildur, who carry the burden of destiny without the certainty of success.
What This Could Mean for a Warhorse Tolkien Game
McKay’s comments offer more than idle speculation; they hint at the kind of character‑driven storytelling Warhorse might prioritize if the rumored project materializes. The studio’s previous work has shown a keen interest in protagonists who are relatable yet layered, with flaws that mirror real human struggles. A protagonist with “Aragorn vibes” would align perfectly with that ethos—a character marked by a troubled past, a sense of duty, and the capacity for both violence and compassion.
Moreover, McKay’s desire to break away from Henry’s mold suggests he could be considering a role that is morally grey or even antagonist, something that would extend his range. Imagine a Gollum‑like figure (though perhaps less grotesque) or a Easterling captain torn between loyalty and redemption. Such a character would provide a unique perspective on Tolkien’s world, moving beyond the traditional hero’s journey.
Of course, any Warhorse Lord of the Rings game would need to respect the established lore while delivering the immersive, open‑world experience the studio is known for. McKay’s involvement—even if only as a voice actor—would be a strong selling point, given the critical acclaim for his performance in Kingdom Come.
Conclusion: A Wait for Official Word
Until Warhorse confirms or denies the rumors, fans can only dream of a Middle‑earth RPG that blends historical realism with epic fantasy. Tom McKay’s revelation has added a layer of excitement, offering a tantalizing glimpse at the kind of performance we might see. Whether he would play a ranger, a king, or a conflicted warrior, one thing is clear: McKay is eager to dive into Tolkien’s world—but on his own terms, with a character that lets him explore new artistic ground.
For now, we can revisit the original interview and read his full statement. And as more news emerges, we’ll be watching to see if Warhorse and McKay join forces for a journey to the fiery heart of Mordor—or beyond.